Revised Pali Elements Breakdown Guide

Discussion in 'Guides & Tutorials' started by Tuna, Feb 2, 2016.

  1. Tuna

    Tuna Moderator Staff Member

    Revised Pali Elements Breakdown Guide

    Ever wondered what type of pali you should use in your team?
    And against what type?
    Wondering why your pali does more damage against fire types, but they hit less against shadow?
    Well look no further!! This is the guide for you!

    (Note: This is broken up into multiple posts because I just found out there's a 10,000 character limit and 20 picture limit per post. :oops:)
     
    Twilight likes this.
  2. Tuna

    Tuna Moderator Staff Member

    Introduction:

    This guide is actually a revised version of this guide here:
    http://paladore.com/palapedia.php?action=article&id=2
    So all credit to the information goes to the original author of the palapedia article.
    While the linked guide is accurate and still can be used today, multiple people have mentioned that they don't understand it or it's hard to read. So that's why I thought to make this guide. If you find the one above more useful, that's great! This is just for those who don't understand or want to know more! ;)

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Currently, there are 14 different elements in Paladore!
    Each has their own set of weaknesses and strengths against other pali! Sticking to three that you like is fine and can be done, but in the long run your journey will be much more difficult! For this reason, it's suggested to raise many different types of pali!

    Now, lets get to the good stuff:
     
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  3. Tuna

    Tuna Moderator Staff Member

    The Elements:

    [​IMG]
    Air:
    Air deals double damage to: Fire, Water, Earth
    Air deals halved damage to: Galactic, Rock, Air
    [​IMG]

    Ancient:
    Ancient deals double damage to: Galactic, Psychic, Physical
    Ancient deals halved damage to: Shadow, Light, Ancient

    [​IMG]
    Demon:

    Demon deals double damage to: Neutral, Earth, Psychic
    Demon deals halved damage to: Demon, Shadow, Light

    [​IMG]
    Earth:

    Earth deals double damage to: Water, Lightning, Rock
    Earth deals halved damage to: Fire, Earth, Air
    [​IMG]

    Fire:
    Fire deals double damage to: Earth, Psychic, Neutral
    Fire deals halved damage to: Water, Air, Fire

    [​IMG]
    Galactic:

    Galactic deals double damage to: Lightning, Physical, Air
    Galactic deals halved damage to: Ancient, Demon, Neutral, Galactic
    [​IMG]

    Light:
    Light deals double damage to: Shadow, Demon, Ancient
    Light deals halved damage to: Galactic, Fire, Light
    [​IMG]
    Lightning:

    Lightning deals double damage to: Water, Air, Rock
    Lightning deals halved damage to: Physical, Earth, Lightning

    [​IMG]
    Neutral:

    Neutral deals double damage to: Shadow, Ancient, Light
    Neutral deals halved damage to: Neutral, Psychic, Rock

    [​IMG]
    Physical:

    Physical deals double damage to: Lightning, Demon, Rock
    Physical deals halved damage to:
    Galactic, Shadow, Physical

    [​IMG]
    Psychic:

    Psychic deals double damage to: Shadow, Galactic, Physical
    Psychic deals halved damage to:
    Demon, Ancient, Psychic
    [​IMG]
    Rock:

    Rock deals double damage to: Fire, Neutral, Air
    Rock deals halved damage to:
    Lightning, Physical, Water, Rock
    [​IMG]
    Shadow:

    Shadow deals double damage to: Galactic, Ancient, Light
    Shadow deals halved damage to: Psychic, Fire, Shadow

    [​IMG]
    Water:

    Water deals double damage to: Fire, Demon, Light
    Water deals halved damage to: Earth, Lightning, Water
     
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  4. Tuna

    Tuna Moderator Staff Member

    And that's pretty much it!

    The goal is to use elements that do double damage to your opponents! And avoid using elements that do half damage to your opponents! :p

    Any questions? Comments? Anything I should add or remove? Let me know! c:
     

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